Fallout New Vegas Someone to Watch Over Me: Complete Quest Guide

Posted on 9 September 2026 | 5
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The quest Someone to Watch Over Me in Fallout: New Vegas provides players with an engaging look into the local struggles of North Vegas Square. As a multi-stage side mission, it combines municipal cleanup tasks with a personal family drama involving local resident Mrs. Hostetler and her runaway daughter. Navigating this quest requires a mix of combat, exploration, and high-level dialogue skill checks to achieve the most favorable outcome.

Starting the Quest in North Vegas Square

To begin this assignment, head to the center of North Vegas Square and speak with Crandon, the area's self-appointed administrator. Crandon will ask for your assistance in addressing security concerns that threaten the community's safety. His initial requests involve clearing out local squatters near the playground and dealing with a gang of troublemakers residing in the sewers beneath the town.

Resolving these initial threats can be accomplished through direct combat or by using speech checks to convince the intruders to leave peacefully. Successfully assisting Crandon earns his trust and leads him to direct you toward Mrs. Hostetler, who urgently needs help with a family situation.

Investigating Alice Hostetler's Connections

Upon speaking with Mrs. Hostetler, you learn that her teenage daughter, Alice, has fallen in with a dangerous gang. To track down Alice's location, seek out Jules within North Vegas Square to gather information on her recent whereabouts. Jules points you toward a building called The Gray, where a gang leader named Andy Scabb operates.

You must gain entrance to Scabb's private quarters by picking the lock or obtaining the key from one of his guards. Inside the room, searching near the television reveals a critical message indicating that Scabb plans to manipulate Alice into helping rob her family's savings. Discovering this plot provides the crucial evidence needed to intervene before the situation turns violent.

Resolving the Family Confrontation

Returning to the Hostetler residence triggers a tense confrontation where Alice threatens her mother with a firearm. Players must act quickly and choose their dialogue options carefully to avoid a tragic resolution where blood is spilled. Passing a Speech check of 70 or an Intelligence check of 7 allows you to convince Alice to put down her weapon and reflect on her choices.

Presenting the note found in Scabb's room helps expose the gang leader's true motives, leading Alice to abandon her destructive path. Resolving the conflict peacefully rewards the Courier with positive karma, cap rewards, and experience points.